some Bugfixes regarding RGBW
This commit is contained in:
BPoH_Voodoo
2018-04-24 13:49:41 +02:00
parent ecaa8d605f
commit 667b88f0b3
7 changed files with 17 additions and 1704 deletions
+4 -4
View File
@@ -959,7 +959,7 @@ void loop() {
}
#ifdef ENABLE_LEGACY_ANIMATIONS
if (mode == WIPE) {
strip.setColor(main_color.red, main_color.green, main_color.blue);
strip.setColor(main_color.white, main_color.red, main_color.green, main_color.blue);
strip.setMode(FX_MODE_COLOR_WIPE);
mode = HOLD;
}
@@ -972,12 +972,12 @@ void loop() {
mode = HOLD;
}
if (mode == THEATERCHASE) {
strip.setColor(main_color.red, main_color.green, main_color.blue);
strip.setColor(main_color.white, main_color.red, main_color.green, main_color.blue);
strip.setMode(FX_MODE_THEATER_CHASE);
mode = HOLD;
}
if (mode == TWINKLERANDOM) {
strip.setColor(main_color.red, main_color.green, main_color.blue);
strip.setColor(main_color.white, main_color.red, main_color.green, main_color.blue);
strip.setMode(FX_MODE_TWINKLE_RANDOM);
mode = HOLD;
}
@@ -1033,4 +1033,4 @@ void loop() {
EEPROM.commit();
}
#endif
}
}
File diff suppressed because it is too large Load Diff
-328
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@@ -1,328 +0,0 @@
#ifndef NeoAnimationFX_h
#define NeoAnimationFX_h
#include <NeoPixelBrightnessBus.h>
#define DEFAULT_BRIGHTNESS 50
#define DEFAULT_MODE 0
#define DEFAULT_SPEED 1000
#define DEFAULT_COLOR 0x00FF0000
#define SPEED_MIN 10
#define SPEED_MAX 65535
#define BRIGHTNESS_MIN 0
#define BRIGHTNESS_MAX 255
/* each segment uses 34 bytes of SRAM memory, so if you're application fails because of
insufficient memory, decreasing MAX_NUM_SEGMENTS may help */
#define MAX_NUM_SEGMENTS 10
#define NUM_COLORS 4 /* number of colors per segment */
#define SEGMENT _segments[_segment_index]
#define SEGMENT_RUNTIME _segment_runtimes[_segment_index]
#define SEGMENT_LENGTH (SEGMENT.stop - SEGMENT.start + 1)
#define RESET_RUNTIME memset(_segment_runtimes, 0, sizeof(_segment_runtimes))
// some common colors
#define RED 0x00FF0000
#define GREEN 0x0000FF00
#define BLUE 0x000000FF
#define WHITE 0x00FFFFFF
#define BLACK 0x00000000
#define YELLOW 0x00FFFF00
#define CYAN 0x0000FFFF
#define MAGENTA 0x00FF00FF
#define PURPLE 0x00400080
#define ORANGE 0x00FF3000
#define ULTRAWHITE 0xFFFFFFFF
#define MODE_COUNT 58
#define FX_MODE_STATIC 0
#define FX_MODE_BLINK 1
#define FX_MODE_BREATH 2
#define FX_MODE_COLOR_WIPE 3
#define FX_MODE_COLOR_WIPE_INV 4
#define FX_MODE_COLOR_WIPE_REV 5
#define FX_MODE_COLOR_WIPE_REV_INV 6
#define FX_MODE_COLOR_WIPE_RANDOM 7
#define FX_MODE_RANDOM_COLOR 8
#define FX_MODE_SINGLE_DYNAMIC 9
#define FX_MODE_MULTI_DYNAMIC 10
#define FX_MODE_RAINBOW 11
#define FX_MODE_RAINBOW_CYCLE 12
#define FX_MODE_SCAN 13
#define FX_MODE_DUAL_SCAN 14
#define FX_MODE_FADE 15
#define FX_MODE_THEATER_CHASE 16
#define FX_MODE_THEATER_CHASE_RAINBOW 17
#define FX_MODE_RUNNING_LIGHTS 18
#define FX_MODE_TWINKLE 19
#define FX_MODE_TWINKLE_RANDOM 20
#define FX_MODE_TWINKLE_FADE 21
#define FX_MODE_TWINKLE_FADE_RANDOM 22
#define FX_MODE_SPARKLE 23
#define FX_MODE_FLASH_SPARKLE 24
#define FX_MODE_HYPER_SPARKLE 25
#define FX_MODE_STROBE 26
#define FX_MODE_STROBE_RAINBOW 27
#define FX_MODE_MULTI_STROBE 28
#define FX_MODE_BLINK_RAINBOW 29
#define FX_MODE_CHASE_WHITE 30
#define FX_MODE_CHASE_COLOR 31
#define FX_MODE_CHASE_RANDOM 32
#define FX_MODE_CHASE_RAINBOW 33
#define FX_MODE_CHASE_FLASH 34
#define FX_MODE_CHASE_FLASH_RANDOM 35
#define FX_MODE_CHASE_RAINBOW_WHITE 36
#define FX_MODE_CHASE_BLACKOUT 37
#define FX_MODE_CHASE_BLACKOUT_RAINBOW 38
#define FX_MODE_COLOR_SWEEP_RANDOM 39
#define FX_MODE_RUNNING_COLOR 40
#define FX_MODE_RUNNING_RED_BLUE 41
#define FX_MODE_RUNNING_RANDOM 42
#define FX_MODE_LARSON_SCANNER 43
#define FX_MODE_COMET 44
#define FX_MODE_FIREWORKS 45
#define FX_MODE_FIREWORKS_RANDOM 46
#define FX_MODE_MERRY_CHRISTMAS 47
#define FX_MODE_FIRE_FLICKER 48
#define FX_MODE_FIRE_FLICKER_SOFT 49
#define FX_MODE_FIRE_FLICKER_INTENSE 50
#define FX_MODE_CIRCUS_COMBUSTUS 51
#define FX_MODE_HALLOWEEN 52
#define FX_MODE_BICOLOR_CHASE 53
#define FX_MODE_TRICOLOR_CHASE 54
#define FX_MODE_ICU 55
#define FX_MODE_CUSTOM 56
#define FX_MODE_METEOR_RAIN 57
#define MAX_PIXEL_CT 3000
typedef NeoPixelBrightnessBus<NeoGrbFeature, Neo800KbpsMethod> NeoPBBGRB800; // Use this for WS2812
typedef NeoPixelBrightnessBus<NeoGrbFeature, Neo400KbpsMethod> NeoPBBGRB400;
typedef NeoPixelBrightnessBus<NeoGrbFeature, NeoEsp8266Uart800KbpsMethod> NeoPBBGRBU800;
typedef NeoPixelBrightnessBus<NeoGrbFeature, NeoEsp8266Uart400KbpsMethod> NeoPBBGRBU400;
typedef NeoPixelBrightnessBus<NeoGrbFeature, NeoEsp8266Dma800KbpsMethod> NeoPBBGRBD800;
typedef NeoPixelBrightnessBus<NeoGrbFeature, NeoEsp8266Dma400KbpsMethod> NeoPBBGRBD400;
typedef NeoPixelBrightnessBus<NeoGrbFeature, NeoEsp8266BitBang800KbpsMethod> NeoPBBGRBBB800;
typedef NeoPixelBrightnessBus<NeoGrbFeature, NeoEsp8266BitBang400KbpsMethod> NeoPBBGRBBB400;
typedef NeoPixelBrightnessBus<NeoGrbFeature, NeoWs2813Method> NeoPBBGRBws2813;
typedef NeoPixelBrightnessBus<NeoRgbFeature, Neo800KbpsMethod> NeoPBBRGB800;
typedef NeoPixelBrightnessBus<NeoRgbFeature, Neo400KbpsMethod> NeoPBBRGB400;
typedef NeoPixelBrightnessBus<NeoRgbFeature, NeoEsp8266Uart800KbpsMethod> NeoPBBRGBU800;
typedef NeoPixelBrightnessBus<NeoRgbFeature, NeoEsp8266Uart400KbpsMethod> NeoPBBRGBU400;
typedef NeoPixelBrightnessBus<NeoRgbFeature, NeoEsp8266Dma800KbpsMethod> NeoPBBRGBD800;
typedef NeoPixelBrightnessBus<NeoRgbFeature, NeoEsp8266Dma400KbpsMethod> NeoPBBRGBD400;
typedef NeoPixelBrightnessBus<NeoRgbFeature, NeoEsp8266BitBang800KbpsMethod> NeoPBBRGBBB800;
typedef NeoPixelBrightnessBus<NeoRgbFeature, NeoEsp8266BitBang400KbpsMethod> NeoPBBRGBBB400;
typedef NeoPixelBrightnessBus<NeoRgbFeature, NeoWs2813Method> NeoPBBRGBws2813;
typedef NeoPixelBrightnessBus<NeoBrgFeature, Neo800KbpsMethod> NeoPBBBRG800;
typedef NeoPixelBrightnessBus<NeoBrgFeature, Neo400KbpsMethod> NeoPBBBRG400;
typedef NeoPixelBrightnessBus<NeoBrgFeature, NeoEsp8266Uart800KbpsMethod> NeoPBBBRGU800;
typedef NeoPixelBrightnessBus<NeoBrgFeature, NeoEsp8266Uart400KbpsMethod> NeoPBBBRGU400;
typedef NeoPixelBrightnessBus<NeoBrgFeature, NeoEsp8266Dma800KbpsMethod> NeoPBBBRGD800;
typedef NeoPixelBrightnessBus<NeoBrgFeature, NeoEsp8266Dma400KbpsMethod> NeoPBBBRGD400;
typedef NeoPixelBrightnessBus<NeoBrgFeature, NeoEsp8266BitBang800KbpsMethod> NeoPBBBRGBB800;
typedef NeoPixelBrightnessBus<NeoBrgFeature, NeoEsp8266BitBang400KbpsMethod> NeoPBBBRGBB400;
typedef NeoPixelBrightnessBus<NeoBrgFeature, NeoWs2813Method> NeoPBBBRGws2813;
typedef NeoPixelBrightnessBus<NeoRbgFeature, Neo800KbpsMethod> NeoPBBRBG800;
typedef NeoPixelBrightnessBus<NeoRbgFeature, Neo400KbpsMethod> NeoPBBRBG400;
typedef NeoPixelBrightnessBus<NeoRbgFeature, NeoEsp8266Uart800KbpsMethod> NeoPBBRBGU800;
typedef NeoPixelBrightnessBus<NeoRbgFeature, NeoEsp8266Uart400KbpsMethod> NeoPBBRBGU400;
typedef NeoPixelBrightnessBus<NeoRbgFeature, NeoEsp8266Dma800KbpsMethod> NeoPBBRBGD800;
typedef NeoPixelBrightnessBus<NeoRbgFeature, NeoEsp8266Dma400KbpsMethod> NeoPBBRBGD400;
typedef NeoPixelBrightnessBus<NeoRbgFeature, NeoEsp8266BitBang800KbpsMethod> NeoPBBRBGBB800;
typedef NeoPixelBrightnessBus<NeoRbgFeature, NeoEsp8266BitBang400KbpsMethod> NeoPBBRBGBB400;
typedef NeoPixelBrightnessBus<NeoRbgFeature, NeoWs2813Method> NeoPBBRBGws2813;
//typedef NeoPixelBrightnessBus <NeoRgbwFeature, Neo800KbpsMethod> NeoPBBRGBW800; // Not supported yet
template<typename T_PIXEL_METHOD> class NeoAnimationFX {
typedef uint16_t (NeoAnimationFX::*mode_ptr)(void);
public:
// segment parameters
/* set default values c way
struct segment_struct {
uint8_t mode;
RgbColor color;
uint16_t speed;
uint16_t start;
uint16_t stop;
bool reverse;
} segment_default = { FX_MODE_STATIC, (RgbColor) HtmlColor(DEFAULT_COLOR), DEFAULT_SPEED, 0, 7, false};
typedef struct segment_struct segment; */
typedef struct Segment {
uint8_t mode;
RgbColor colors[NUM_COLORS];
uint16_t speed;
uint16_t start;
uint16_t stop;
bool reverse;
// set default values c++ way
Segment():
mode(FX_MODE_STATIC),
colors({(RgbColor) HtmlColor(DEFAULT_COLOR), (RgbColor) HtmlColor(BLACK), (RgbColor) HtmlColor(GREEN)}),
speed(DEFAULT_SPEED),
start(0),
stop(7),
reverse(false) {}
} segment;
// segment runtime parameters
typedef struct Segment_runtime {
uint32_t counter_mode_step;
uint32_t counter_mode_call;
unsigned long next_time;
uint16_t aux_param;
} segment_runtime;
NeoAnimationFX(T_PIXEL_METHOD& pixelStrip) :
_strip(pixelStrip) {
_mode[FX_MODE_STATIC] = &NeoAnimationFX::mode_static;
_mode[FX_MODE_BLINK] = &NeoAnimationFX::mode_blink;
_mode[FX_MODE_COLOR_WIPE] = &NeoAnimationFX::mode_color_wipe;
_mode[FX_MODE_COLOR_WIPE_INV] = &NeoAnimationFX::mode_color_wipe_inv;
_mode[FX_MODE_COLOR_WIPE_REV] = &NeoAnimationFX::mode_color_wipe_rev;
_mode[FX_MODE_COLOR_WIPE_REV_INV] = &NeoAnimationFX::mode_color_wipe_rev_inv;
_mode[FX_MODE_COLOR_WIPE_RANDOM] = &NeoAnimationFX::mode_color_wipe_random;
_mode[FX_MODE_RANDOM_COLOR] = &NeoAnimationFX::mode_random_color;
_mode[FX_MODE_SINGLE_DYNAMIC] = &NeoAnimationFX::mode_single_dynamic;
_mode[FX_MODE_MULTI_DYNAMIC] = &NeoAnimationFX::mode_multi_dynamic;
_mode[FX_MODE_RAINBOW] = &NeoAnimationFX::mode_rainbow;
_mode[FX_MODE_RAINBOW_CYCLE] = &NeoAnimationFX::mode_rainbow_cycle;
_mode[FX_MODE_SCAN] = &NeoAnimationFX::mode_scan;
_mode[FX_MODE_DUAL_SCAN] = &NeoAnimationFX::mode_dual_scan;
_mode[FX_MODE_FADE] = &NeoAnimationFX::mode_fade;
_mode[FX_MODE_THEATER_CHASE] = &NeoAnimationFX::mode_theater_chase;
_mode[FX_MODE_THEATER_CHASE_RAINBOW] = &NeoAnimationFX::mode_theater_chase_rainbow;
_mode[FX_MODE_TWINKLE] = &NeoAnimationFX::mode_twinkle;
_mode[FX_MODE_TWINKLE_RANDOM] = &NeoAnimationFX::mode_twinkle_random;
_mode[FX_MODE_TWINKLE_FADE] = &NeoAnimationFX::mode_twinkle_fade;
_mode[FX_MODE_TWINKLE_FADE_RANDOM] = &NeoAnimationFX::mode_twinkle_fade_random;
_mode[FX_MODE_SPARKLE] = &NeoAnimationFX::mode_sparkle;
_mode[FX_MODE_FLASH_SPARKLE] = &NeoAnimationFX::mode_flash_sparkle;
_mode[FX_MODE_HYPER_SPARKLE] = &NeoAnimationFX::mode_hyper_sparkle;
_mode[FX_MODE_STROBE] = &NeoAnimationFX::mode_strobe;
_mode[FX_MODE_STROBE_RAINBOW] = &NeoAnimationFX::mode_strobe_rainbow;
_mode[FX_MODE_MULTI_STROBE] = &NeoAnimationFX::mode_multi_strobe;
_mode[FX_MODE_BLINK_RAINBOW] = &NeoAnimationFX::mode_blink_rainbow;
_mode[FX_MODE_CHASE_WHITE] = &NeoAnimationFX::mode_chase_white;
_mode[FX_MODE_CHASE_COLOR] = &NeoAnimationFX::mode_chase_color;
_mode[FX_MODE_CHASE_RANDOM] = &NeoAnimationFX::mode_chase_random;
_mode[FX_MODE_CHASE_RAINBOW] = &NeoAnimationFX::mode_chase_rainbow;
_mode[FX_MODE_CHASE_FLASH] = &NeoAnimationFX::mode_chase_flash;
_mode[FX_MODE_CHASE_FLASH_RANDOM] = &NeoAnimationFX::mode_chase_flash_random;
_mode[FX_MODE_CHASE_RAINBOW_WHITE] = &NeoAnimationFX::mode_chase_rainbow_white;
_mode[FX_MODE_CHASE_BLACKOUT] = &NeoAnimationFX::mode_chase_blackout;
_mode[FX_MODE_CHASE_BLACKOUT_RAINBOW] = &NeoAnimationFX::mode_chase_blackout_rainbow;
_mode[FX_MODE_COLOR_SWEEP_RANDOM] = &NeoAnimationFX::mode_color_sweep_random;
_mode[FX_MODE_RUNNING_COLOR] = &NeoAnimationFX::mode_running_color;
_mode[FX_MODE_RUNNING_RED_BLUE] = &NeoAnimationFX::mode_running_red_blue;
_mode[FX_MODE_RUNNING_RANDOM] = &NeoAnimationFX::mode_running_random;
_mode[FX_MODE_LARSON_SCANNER] = &NeoAnimationFX::mode_larson_scanner;
_mode[FX_MODE_COMET] = &NeoAnimationFX::mode_comet;
_mode[FX_MODE_FIREWORKS] = &NeoAnimationFX::mode_fireworks;
_mode[FX_MODE_FIREWORKS_RANDOM] = &NeoAnimationFX::mode_fireworks_random;
_mode[FX_MODE_MERRY_CHRISTMAS] = &NeoAnimationFX::mode_merry_christmas;
_mode[FX_MODE_HALLOWEEN] = &NeoAnimationFX::mode_halloween;
_mode[FX_MODE_FIRE_FLICKER] = &NeoAnimationFX::mode_fire_flicker;
_mode[FX_MODE_FIRE_FLICKER_SOFT] = &NeoAnimationFX::mode_fire_flicker_soft;
_mode[FX_MODE_FIRE_FLICKER_INTENSE] = &NeoAnimationFX::mode_fire_flicker_intense;
_mode[FX_MODE_CIRCUS_COMBUSTUS] = &NeoAnimationFX::mode_circus_combustus;
_mode[FX_MODE_BICOLOR_CHASE] = &NeoAnimationFX::mode_bicolor_chase;
_mode[FX_MODE_TRICOLOR_CHASE] = &NeoAnimationFX::mode_tricolor_chase;
// if flash memory is constrained (I'm looking at you Arduino Nano), replace modes
// that use a lot of flash with mode_static (reduces flash footprint by about 3600 bytes)
#ifdef REDUCED_MODES
_mode[FX_MODE_BREATH] = &NeoAnimationFX::mode_static;
_mode[FX_MODE_RUNNING_LIGHTS] = &NeoAnimationFX::mode_static;
_mode[FX_MODE_ICU] = &NeoAnimationFX::mode_static;
#else
_mode[FX_MODE_BREATH] = &NeoAnimationFX::mode_breath;
_mode[FX_MODE_RUNNING_LIGHTS] = &NeoAnimationFX::mode_running_lights;
_mode[FX_MODE_ICU] = &NeoAnimationFX::mode_icu;
#endif
_mode[FX_MODE_CUSTOM] = &NeoAnimationFX::mode_custom;
_mode[FX_MODE_METEOR_RAIN] = &NeoAnimationFX::mode_meteor_rain;
_name[FX_MODE_STATIC] = F("Static");
_name[FX_MODE_BLINK] = F("Blink");
_name[FX_MODE_BREATH] = F("Breath");
_name[FX_MODE_COLOR_WIPE] = F("Color Wipe");
_name[FX_MODE_COLOR_WIPE_INV ] = F("Color Wipe Inverse");
_name[FX_MODE_COLOR_WIPE_REV] = F("Color Wipe Reverse");
_name[FX_MODE_COLOR_WIPE_REV_INV] = F("Color Wipe Reverse Inverse");
_name[FX_MODE_COLOR_WIPE_RANDOM] = F("Color Wipe Random");
_name[FX_MODE_RANDOM_COLOR] = F("Random Color");
_name[FX_MODE_SINGLE_DYNAMIC] = F("Single Dynamic");
_name[FX_MODE_MULTI_DYNAMIC] = F("Multi Dynamic");
_name[FX_MODE_RAINBOW] = F("Rainbow");
_name[FX_MODE_RAINBOW_CYCLE] = F("Rainbow Cycle");
_name[FX_MODE_SCAN] = F("Scan");
_name[FX_MODE_DUAL_SCAN] = F("Dual Scan");
_name[FX_MODE_FADE] = F("Fade");
_name[FX_MODE_THEATER_CHASE] = F("Theater Chase");
_name[FX_MODE_THEATER_CHASE_RAINBOW] = F("Theater Chase Rainbow");
_name[FX_MODE_RUNNING_LIGHTS] = F("Running Lights");
_name[FX_MODE_TWINKLE] = F("Twinkle");
_name[FX_MODE_TWINKLE_RANDOM] = F("Twinkle Random");
_name[FX_MODE_TWINKLE_FADE] = F("Twinkle Fade");
_name[FX_MODE_TWINKLE_FADE_RANDOM] = F("Twinkle Fade Random");
_name[FX_MODE_SPARKLE] = F("Sparkle");
_name[FX_MODE_FLASH_SPARKLE] = F("Flash Sparkle");
_name[FX_MODE_HYPER_SPARKLE] = F("Hyper Sparkle");
_name[FX_MODE_STROBE] = F("Strobe");
_name[FX_MODE_STROBE_RAINBOW] = F("Strobe Rainbow");
_name[FX_MODE_MULTI_STROBE] = F("Multi Strobe");
_name[FX_MODE_BLINK_RAINBOW] = F("Blink Rainbow");
_name[FX_MODE_CHASE_WHITE] = F("Chase White");
_name[FX_MODE_CHASE_COLOR] = F("Chase Color");
_name[FX_MODE_CHASE_RANDOM] = F("Chase Random");
_name[FX_MODE_CHASE_RAINBOW] = F("Chase Rainbow");
_name[FX_MODE_CHASE_FLASH] = F("Chase Flash");
_name[FX_MODE_CHASE_FLASH_RANDOM] = F("Chase Flash Random");
_name[FX_MODE_CHASE_RAINBOW_WHITE] = F("Chase Rainbow White");
_name[FX_MODE_CHASE_BLACKOUT] = F("Chase Blackout");
_name[FX_MODE_CHASE_BLACKOUT_RAINBOW] = F("Chase Blackout Rainbow");
_name[FX_MODE_COLOR_SWEEP_RANDOM] = F("Color Sweep Random");
_name[FX_MODE_RUNNING_COLOR] = F("Running Color");
_name[FX_MODE_RUNNING_RED_BLUE] = F("Running Red Blue");
_name[FX_MODE_RUNNING_RANDOM] = F("Running Random");
_name[FX_MODE_LARSON_SCANNER] = F("Larson Scanner");
_name[FX_MODE_COMET] = F("Comet");
_name[FX_MODE_FIREWORKS] = F("Fireworks");
_name[FX_MODE_FIREWORKS_RANDOM] = F("Fireworks Random");
_name[FX_MODE_MERRY_CHRISTMAS] = F("Merry Christmas");
_name[FX_MODE_HALLOWEEN] = F("Halloween");
_name[FX_MODE_FIRE_FLICKER] = F("Fire Flicker");
_name[FX_MODE_FIRE_FLICKER_SOFT] = F("Fire Flicker (soft)");
_name[FX_MODE_FIRE_FLICKER_INTENSE] = F("Fire Flicker (intense)");
_name[FX_MODE_CIRCUS_COMBUSTUS] = F("Circus Combustus");
_name[FX_MODE_BICOLOR_CHASE] = F("Bicolor Chase");
_name[FX_MODE_TRICOLOR_CHASE] = F("Tricolor Chase");
_name[FX_MODE_ICU] = F("ICU");
_name[FX_MODE_CUSTOM] = F("Custom");
_name[FX_MODE_METEOR_RAIN] = F("Meteor Rain");
_brightness = DEFAULT_BRIGHTNESS;
_running = false;
_num_segments = 1;
_segments[0].mode = DEFAULT_MODE;
_segments[0].colors[0] = (RgbColor) HtmlColor(DEFAULT_COLOR);
_segments[0].start = 0;
(_strip.PixelCount() >= MAX_PIXEL_CT) ? _segments[0].stop = MAX_PIXEL_CT : _segments[0].stop = _strip.PixelCount() ;
_segments[0].speed = DEFAULT_SPEED;
RESET_RUNTIME;
}
#endif
+3 -3
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@@ -19,7 +19,7 @@ const char HOSTNAME[] = "McLightingRGBW01"; // Friedly hostname
#define ENABLE_BUTTON // If defined, enable button handling code, see: https://github.com/toblum/McLighting/wiki/Button-control
//#define ENABLE_BUTTON_GY33 //
//#define MQTT_HOME_ASSISTANT_SUPPORT // If defined, use AMQTT and select Tools -> IwIP Variant -> Higher Bandwidth
#define ENABLE_LEGACY_ANIMATIONS
//#define ENABLE_LEGACY_ANIMATIONS
#if defined(USE_NEOANIMATIONFX) and defined(USE_WS2812FX)
#error "Cant have both NeoAnimationFX and WS2812FX enabled. Choose either one."
@@ -89,11 +89,11 @@ uint32_t autoParams[][4] = { // color, speed, mode, duration (seconds)
// List of all color modes
#ifdef ENABLE_LEGACY_ANIMATIONS
enum MODE { SET_MODE, HOLD, OFF, SETCOLOR, SETSPEED, BRIGHTNESS, WIPE, RAINBOW, RAINBOWCYCLE, THEATERCHASE, TWINKLERANDOM, THEATERCHASERAINBOW, TV, CUSTOM };
enum MODE { SET_MODE, HOLD, AUTO, OFF, TV, SETCOLOR, SETSPEED, BRIGHTNESS, WIPE, RAINBOW, RAINBOWCYCLE, THEATERCHASE, TWINKLERANDOM, THEATERCHASERAINBOW, CUSTOM};
MODE mode = RAINBOW; // Standard mode that is active when software starts
bool exit_func = false; // Global helper variable to get out of the color modes when mode changes
#else
enum MODE { SET_MODE, HOLD, OFF, SETCOLOR, SETSPEED, BRIGHTNESS, CUSTOM };
enum MODE { SET_MODE, HOLD, AUTO, OFF, TV, SETCOLOR, SETSPEED, BRIGHTNESS, CUSTOM};
MODE mode = SET_MODE; // Standard mode that is active when software starts
#endif
+3 -3
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@@ -100,7 +100,7 @@ void handleSetAllMode(uint8_t * mypayload) {
main_color.blue = ((rgb ) & 0xFF);
// for (int i = 0; i < strip.numPixels(); i++) {
// strip.setPixelColor(i, main_color.red, main_color.green, main_color.blue);
// strip.setPixelColor(i, main_color.red, main_color.green, main_color.blue, main_color.white);
// }
// strip.show();
DBG_OUTPUT_PORT.printf("WS: Set all leds to main color: W: [%u] R: [%u] G: [%u] B: [%u]\n", main_color.white, main_color.red, main_color.green, main_color.blue);
@@ -297,8 +297,8 @@ char* listStatusJSON() {
uint8_t tmp_mode = (mode == SET_MODE) ? (uint8_t) ws2812fx_mode : strip.getMode();
strncpy_P(modeName, (PGM_P)strip.getModeName(tmp_mode), sizeof(modeName)); // copy from progmem
snprintf(json, sizeof(json), "{\"mode\":%d, \"ws2812fx_mode\":%d, \"ws2812fx_mode_name\":\"%s\", \"speed\":%d, \"brightness\":%d, \"color\":[%d, %d, %d]}",
mode, tmp_mode, modeName, ws2812fx_speed, brightness, main_color.red, main_color.green, main_color.blue);
snprintf(json, sizeof(json), "{\"mode\":%d, \"ws2812fx_mode\":%d, \"ws2812fx_mode_name\":\"%s\", \"speed\":%d, \"brightness\":%d, \"color\":[%d, %d, %d, %d]}",
mode, tmp_mode, modeName, ws2812fx_speed, brightness, main_color.white, main_color.red, main_color.green, main_color.blue);
return json;
}