Added support for input switch
Support one input switch for ON/OFF the LED strip. Also possible to program three modes (short / medium / long press)
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@@ -1,6 +1,9 @@
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// ***************************************************************************
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// Request handlers
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// ***************************************************************************
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////////////////////////////
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void getArgs() {
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if (server.arg("rgb") != "") {
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uint32_t rgb = (uint32_t) strtol(server.arg("rgb").c_str(), NULL, 16);
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@@ -178,6 +181,9 @@ void handleSetNamedMode(String str_mode) {
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if (str_mode.startsWith("=theaterchase")) {
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mode = THEATERCHASE;
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}
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if (str_mode.startsWith("=twinkleRandom")) {
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mode = TWINKLERANDOM;
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}
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if (str_mode.startsWith("=theaterchaseRainbow")) {
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mode = THEATERCHASERAINBOW;
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}
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@@ -554,3 +560,72 @@ void checkForRequests() {
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}
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}
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#endif
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/// Button management /////
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#ifdef ENABLE_BUTTON
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void shortKeyPress() {
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if (buttonState == false) {
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main_color.red = 255;
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main_color.green = 255;
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main_color.blue = 255;
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strip.setColor(main_color.red, main_color.green, main_color.blue);
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mode = HOLD;
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buttonState = true;
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} else {
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mode = OFF;
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buttonState = false;
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}
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}
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// called when button is kept pressed for more than 2 seconds
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void mediumKeyPress() {
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mode = TWINKLERANDOM;
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}
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// called when button is kept pressed for 2 seconds or more
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void longKeyPress() {
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//Serial.println("hosszu lenyomas");
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}
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// called when key goes from not pressed to pressed
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void keyPress() {
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KeyPressCount = 0;
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}
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// called when key goes from pressed to not pressed
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void keyRelease() {
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if (KeyPressCount < longKeyPressCountMax && KeyPressCount >= mediumKeyPressCountMin) {
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mediumKeyPress();
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}
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else {
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if (KeyPressCount < mediumKeyPressCountMin) {
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shortKeyPress();
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}
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}
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}
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void button() {
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if (millis() - keyPrevMillis >= keySampleIntervalMs) {
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keyPrevMillis = millis();
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byte currKeyState = digitalRead(BUTTON);
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if ((prevKeyState == HIGH) && (currKeyState == LOW)) {
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keyPress();
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}
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else if ((prevKeyState == LOW) && (currKeyState == HIGH)) {
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keyRelease();
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}
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else if (currKeyState == LOW) {
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KeyPressCount++;
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if (KeyPressCount >= longKeyPressCountMax) {
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longKeyPress();
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}
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}
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prevKeyState = currKeyState;
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}
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}
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#endif
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