Updates Webclient, several bugfixes, updated Buildsystem for automatic update on ESP8266
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(function($){
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$(function(){
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// Settings
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var host = window.location.hostname;
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//host = "192.168.0.24";
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var ws_url = 'ws://' + host + ':81';
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var connection;
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var ws_waiting = 0;
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// ******************************************************************
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// Side navigation
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// ******************************************************************
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$('.button-collapse').sideNav();
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// Navlinks
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$('#mc-nav').on('click', '.mc-navlink', function(){
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console.log("Navigate to pane: ", $(this).data("pane"));
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showPane($(this).data("pane"));
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});
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function showPane(pane) {
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$('.mc_pane').addClass('hide');
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$('#' + pane).removeClass('hide');
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$('.button-collapse').sideNav('hide');
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if (pane == "pane2") {
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setMainColor();
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}
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}
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// ******************************************************************
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// init()
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// ******************************************************************
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function init() {
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console.log("Connection websockets to:", ws_url);
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connection = new WebSocket(ws_url, ['arduino']);
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// When the connection is open, send some data to the server
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connection.onopen = function () {
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//connection.send('Ping'); // Send the message 'Ping' to the server
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console.log('WebSocket Open');
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showPane('pane1');
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};
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// Log errors
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connection.onerror = function (error) {
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console.log('WebSocket Error ' + error);
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$('#mc-wsloader').addClass('hide');
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$('#mc-wserror').removeClass('hide');
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};
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// Log messages from the server
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connection.onmessage = function (e) {
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console.log('WebSocket from server: ' + e.data);
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ws_waiting = 0;
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};
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}
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// ******************************************************************
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// Helper
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// ******************************************************************
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// ******************************************************************
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// Modes
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// ******************************************************************
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$("#pane2").on("click", ".btn_mode", function() {
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var mode = $(this).attr("data-mode");
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last_mode = mode;
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var btn = $(this);
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setMode(mode, function() {
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$(".btn_mode").removeClass("blue");
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btn.addClass("blue");
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});
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});
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$("#pane2").on("change", ".update_colors", setMainColor);
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$("#pane2").on("change", ".update_delay", function() {
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var delay = $("#rng_delay").val();
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wsSendCommand("?" + delay);
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});
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$("#pane2").on("change", ".update_brightness", function() {
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var brightness = $("#rng_brightness").val();
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wsSendCommand("%" + brightness);
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});
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function setMode(mode, finish_funtion) {
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var url = "http://" + host + "/" + mode;
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console.log("Mode: ", mode);
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wsSendCommand("=" + mode);
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finish_funtion();
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}
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function setMainColor() {
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var red = $("#rng_red").val();
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var green = $("#rng_green").val();
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var blue = $("#rng_blue").val();
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var mainColorHex = componentToHex(red) + componentToHex(green) + componentToHex(blue);
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wsSetMainColor(mainColorHex);
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}
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// ******************************************************************
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// WebSocket commands
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// ******************************************************************
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function wsSendCommand(cmd) {
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console.log("Send WebSocket command:", cmd);
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if (ws_waiting == 0) {
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connection.send(cmd);
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ws_waiting++;
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} else {
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console.log("++++++++ WS call waiting, skip")
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}
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}
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function wsSetAll(hexColor) {
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console.log("wsSetAll() Set all colors to:", hexColor);
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wsSendCommand("*" + hexColor);
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}
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function wsSetMainColor(hexColor) {
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console.log("wsSetMainColor() Set main colors to:", hexColor);
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wsSendCommand("#" + hexColor);
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}
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// ******************************************************************
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// Colorwheel
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// ******************************************************************
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// this is supposed to work on mobiles (touch) as well as on a desktop (click)
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// since we couldn't find a decent one .. this try of writing one by myself
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// + google. swiping would be really nice - I will possibly implement it with
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// jquery later - or never.
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var canvas = document.getElementById("myCanvas");
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// FIX: Cancel touch end event and handle click via touchstart
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// canvas.addEventListener("touchend", function(e) { e.preventDefault(); }, false);
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canvas.addEventListener("touchmove", doTouch, false);
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canvas.addEventListener("click", doClick, false);
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//canvas.addEventListener("mousemove", doClick, false);
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var context = canvas.getContext('2d');
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var centerX = canvas.width / 2;
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var centerY = canvas.height / 2;
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var innerRadius = canvas.width / 4.5;
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var outerRadius = (canvas.width - 10) / 2
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//outer border
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context.beginPath();
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//outer circle
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context.arc(centerX, centerY, outerRadius, 0, 2 * Math.PI, false);
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//draw the outer border: (gets drawn around the circle!)
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context.lineWidth = 4;
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context.strokeStyle = '#000000';
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context.stroke();
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context.closePath();
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//fill with beautiful colors
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//taken from here: http://stackoverflow.com/questions/18265804/building-a-color-wheel-in-html5
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for(var angle=0; angle<=360; angle+=1) {
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var startAngle = (angle-2)*Math.PI/180;
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var endAngle = angle * Math.PI/180;
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context.beginPath();
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context.moveTo(centerX, centerY);
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context.arc(centerX, centerY, outerRadius, startAngle, endAngle, false);
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context.closePath();
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context.fillStyle = 'hsl('+angle+', 100%, 50%)';
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context.fill();
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context.closePath();
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}
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//inner border
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context.beginPath();
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//context.arc(centerX, centerY, radius, startAngle, endAngle, counterClockwise);
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context.arc(centerX, centerY, innerRadius, 0, 2 * Math.PI, false);
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//fill the center
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var my_gradient=context.createLinearGradient(0,0,170,0);
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my_gradient.addColorStop(0,"black");
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my_gradient.addColorStop(1,"white");
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context.fillStyle = my_gradient;
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context.fillStyle = "white";
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context.fill();
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//draw the inner line
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context.lineWidth = 2;
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context.strokeStyle = '#000000';
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context.stroke();
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context.closePath();
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//get Mouse x/y canvas position
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function getMousePos(canvas, evt) {
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var rect = canvas.getBoundingClientRect();
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return {
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x: evt.clientX - rect.left,
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y: evt.clientY - rect.top
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};
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}
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//comp to Hex
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function componentToHex(c) {
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//var hex = c.toString(16);
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//return hex.length == 1 ? "0" + hex : hex;
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return ("0"+(Number(c).toString(16))).slice(-2).toUpperCase();
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}
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//rgb/rgba to Hex
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function rgbToHex(rgb) {
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return componentToHex(rgb[0]) + componentToHex(rgb[1]) + componentToHex(rgb[2]);
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}
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//display the touch/click position and color info
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function updateStatus(pos, color) {
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var hexColor = rgbToHex(color);
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wsSetAll(hexColor);
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hexColor = "#" + hexColor;
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$('#status').css("backgroundColor", hexColor);
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$('#status_color').text(hexColor + " - R=" + color[0] + ", G=" + color[1] + ", B=" + color[2]);
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$('#status_pos').text("x: " + pos.x + " - y: " + pos.y);
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}
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//handle the touch event
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function doTouch(event) {
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//to not also fire on click
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event.preventDefault();
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var el = event.target;
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//touch position
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var pos = {x: Math.round(event.targetTouches[0].pageX - el.offsetLeft),
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y: Math.round(event.targetTouches[0].pageY - el.offsetTop)};
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//color
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var color = context.getImageData(pos.x, pos.y, 1, 1).data;
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updateStatus(pos, color);
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}
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function doClick(event) {
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//click position
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var pos = getMousePos(canvas, event);
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//color
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var color = context.getImageData(pos.x, pos.y, 1, 1).data;
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//console.log("click", pos.x, pos.y, color);
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updateStatus(pos, color);
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//now do sth with the color rgbToHex(color);
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//don't do stuff when #000000 (outside circle and lines
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}
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// ******************************************************************
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// main
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// ******************************************************************
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init();
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}); // end of document ready
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})(jQuery); // end of jQuery name space
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