Changes to Support RGBW SK6812 / Status Updates for WebInterface after reload
Implemented white support for SK6812 and other RGBW Stripes Implemented reload of values in the web interface, after closing or reload.
This commit is contained in:
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/*
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WS2812FX.h - Library for WS2812 LED effects.
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Harm Aldick - 2016
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www.aldick.org
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FEATURES
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* A lot of blinken modes and counting
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* WS2812FX can be used as drop-in replacement for Adafruit Neopixel Library
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NOTES
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* Uses the Adafruit Neopixel library. Get it here:
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https://github.com/adafruit/Adafruit_NeoPixel
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LICENSE
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The MIT License (MIT)
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Copyright (c) 2016 Harm Aldick
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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CHANGELOG
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2016-05-28 Initial beta release
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2016-06-03 Code cleanup, minor improvements, new modes
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2016-06-04 2 new fx, fixed setColor (now also resets _mode_color)
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2017-02-02 added external trigger functionality (e.g. for sound-to-light)
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*/
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#ifndef WS2812FX_h
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#define WS2812FX_h
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#include <Adafruit_NeoPixel.h>
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#define DEFAULT_BRIGHTNESS 50
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#define DEFAULT_MODE 0
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#define DEFAULT_SPEED 1000
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#define DEFAULT_COLOR 0xFF0000
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#define SPEED_MIN 10
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#define SPEED_MAX 65535
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#define BRIGHTNESS_MIN 0
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#define BRIGHTNESS_MAX 255
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#define MAX_NUM_SEGMENTS 10
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#define NUM_COLORS 4 /* number of colors per segment */
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#define SEGMENT _segments[_segment_index]
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#define SEGMENT_RUNTIME _segment_runtimes[_segment_index]
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#define SEGMENT_LENGTH (SEGMENT.stop - SEGMENT.start + 1)
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#define RESET_RUNTIME memset(_segment_runtimes, 0, sizeof(_segment_runtimes))
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// some common colors
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#define RED 0x00FF0000
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#define GREEN 0x0000FF00
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#define BLUE 0x000000FF
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#define WHITE 0x00FFFFFF
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#define BLACK 0x00000000
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#define YELLOW 0x00FFFF00
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#define CYAN 0x0000FFFF
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#define MAGENTA 0x00FF00FF
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#define PURPLE 0x00400080
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#define ORANGE 0x00FF3000
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#define ULTRAWHITE 0xFFFFFFFF
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#define MODE_COUNT 56
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#define FX_MODE_STATIC 0
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#define FX_MODE_BLINK 1
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#define FX_MODE_BREATH 2
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#define FX_MODE_COLOR_WIPE 3
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#define FX_MODE_COLOR_WIPE_INV 4
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#define FX_MODE_COLOR_WIPE_REV 5
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#define FX_MODE_COLOR_WIPE_REV_INV 6
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#define FX_MODE_COLOR_WIPE_RANDOM 7
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#define FX_MODE_RANDOM_COLOR 8
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#define FX_MODE_SINGLE_DYNAMIC 9
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#define FX_MODE_MULTI_DYNAMIC 10
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#define FX_MODE_RAINBOW 11
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#define FX_MODE_RAINBOW_CYCLE 12
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#define FX_MODE_SCAN 13
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#define FX_MODE_DUAL_SCAN 14
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#define FX_MODE_FADE 15
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#define FX_MODE_THEATER_CHASE 16
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#define FX_MODE_THEATER_CHASE_RAINBOW 17
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#define FX_MODE_RUNNING_LIGHTS 18
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#define FX_MODE_TWINKLE 19
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#define FX_MODE_TWINKLE_RANDOM 20
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#define FX_MODE_TWINKLE_FADE 21
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#define FX_MODE_TWINKLE_FADE_RANDOM 22
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#define FX_MODE_SPARKLE 23
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#define FX_MODE_FLASH_SPARKLE 24
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#define FX_MODE_HYPER_SPARKLE 25
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#define FX_MODE_STROBE 26
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#define FX_MODE_STROBE_RAINBOW 27
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#define FX_MODE_MULTI_STROBE 28
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#define FX_MODE_BLINK_RAINBOW 29
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#define FX_MODE_CHASE_WHITE 30
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#define FX_MODE_CHASE_COLOR 31
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#define FX_MODE_CHASE_RANDOM 32
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#define FX_MODE_CHASE_RAINBOW 33
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#define FX_MODE_CHASE_FLASH 34
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#define FX_MODE_CHASE_FLASH_RANDOM 35
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#define FX_MODE_CHASE_RAINBOW_WHITE 36
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#define FX_MODE_CHASE_BLACKOUT 37
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#define FX_MODE_CHASE_BLACKOUT_RAINBOW 38
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#define FX_MODE_COLOR_SWEEP_RANDOM 39
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#define FX_MODE_RUNNING_COLOR 40
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#define FX_MODE_RUNNING_RED_BLUE 41
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#define FX_MODE_RUNNING_RANDOM 42
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#define FX_MODE_LARSON_SCANNER 43
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#define FX_MODE_COMET 44
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#define FX_MODE_FIREWORKS 45
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#define FX_MODE_FIREWORKS_RANDOM 46
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#define FX_MODE_MERRY_CHRISTMAS 47
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#define FX_MODE_FIRE_FLICKER 48
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#define FX_MODE_FIRE_FLICKER_SOFT 49
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#define FX_MODE_FIRE_FLICKER_INTENSE 50
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#define FX_MODE_CIRCUS_COMBUSTUS 51
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#define FX_MODE_HALLOWEEN 52
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#define FX_MODE_BICOLOR_CHASE 53
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#define FX_MODE_TRICOLOR_CHASE 54
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#define FX_MODE_ICU 55
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class WS2812FX : public Adafruit_NeoPixel {
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typedef uint16_t (WS2812FX::*mode_ptr)(void);
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// segment parameters
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public:
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typedef struct segment {
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uint8_t mode;
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uint32_t colors[NUM_COLORS];
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uint16_t speed;
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uint16_t start;
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uint16_t stop;
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bool reverse;
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} segment;
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// segment runtime parameters
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typedef struct segment_runtime {
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uint32_t counter_mode_step;
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uint32_t counter_mode_call;
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unsigned long next_time;
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uint16_t aux_param;
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} segment_runtime;
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public:
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WS2812FX(uint16_t n, uint8_t p, neoPixelType t) : Adafruit_NeoPixel(n, p, t) {
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_mode[FX_MODE_STATIC] = &WS2812FX::mode_static;
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_mode[FX_MODE_BLINK] = &WS2812FX::mode_blink;
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_mode[FX_MODE_COLOR_WIPE] = &WS2812FX::mode_color_wipe;
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_mode[FX_MODE_COLOR_WIPE_INV] = &WS2812FX::mode_color_wipe_inv;
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_mode[FX_MODE_COLOR_WIPE_REV] = &WS2812FX::mode_color_wipe_rev;
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_mode[FX_MODE_COLOR_WIPE_REV_INV] = &WS2812FX::mode_color_wipe_rev_inv;
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_mode[FX_MODE_COLOR_WIPE_RANDOM] = &WS2812FX::mode_color_wipe_random;
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_mode[FX_MODE_RANDOM_COLOR] = &WS2812FX::mode_random_color;
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_mode[FX_MODE_SINGLE_DYNAMIC] = &WS2812FX::mode_single_dynamic;
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_mode[FX_MODE_MULTI_DYNAMIC] = &WS2812FX::mode_multi_dynamic;
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_mode[FX_MODE_RAINBOW] = &WS2812FX::mode_rainbow;
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_mode[FX_MODE_RAINBOW_CYCLE] = &WS2812FX::mode_rainbow_cycle;
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_mode[FX_MODE_SCAN] = &WS2812FX::mode_scan;
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_mode[FX_MODE_DUAL_SCAN] = &WS2812FX::mode_dual_scan;
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_mode[FX_MODE_FADE] = &WS2812FX::mode_fade;
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_mode[FX_MODE_THEATER_CHASE] = &WS2812FX::mode_theater_chase;
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_mode[FX_MODE_THEATER_CHASE_RAINBOW] = &WS2812FX::mode_theater_chase_rainbow;
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_mode[FX_MODE_TWINKLE] = &WS2812FX::mode_twinkle;
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_mode[FX_MODE_TWINKLE_RANDOM] = &WS2812FX::mode_twinkle_random;
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_mode[FX_MODE_TWINKLE_FADE] = &WS2812FX::mode_twinkle_fade;
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_mode[FX_MODE_TWINKLE_FADE_RANDOM] = &WS2812FX::mode_twinkle_fade_random;
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_mode[FX_MODE_SPARKLE] = &WS2812FX::mode_sparkle;
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_mode[FX_MODE_FLASH_SPARKLE] = &WS2812FX::mode_flash_sparkle;
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_mode[FX_MODE_HYPER_SPARKLE] = &WS2812FX::mode_hyper_sparkle;
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_mode[FX_MODE_STROBE] = &WS2812FX::mode_strobe;
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_mode[FX_MODE_STROBE_RAINBOW] = &WS2812FX::mode_strobe_rainbow;
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_mode[FX_MODE_MULTI_STROBE] = &WS2812FX::mode_multi_strobe;
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_mode[FX_MODE_BLINK_RAINBOW] = &WS2812FX::mode_blink_rainbow;
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_mode[FX_MODE_CHASE_WHITE] = &WS2812FX::mode_chase_white;
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_mode[FX_MODE_CHASE_COLOR] = &WS2812FX::mode_chase_color;
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_mode[FX_MODE_CHASE_RANDOM] = &WS2812FX::mode_chase_random;
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_mode[FX_MODE_CHASE_RAINBOW] = &WS2812FX::mode_chase_rainbow;
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_mode[FX_MODE_CHASE_FLASH] = &WS2812FX::mode_chase_flash;
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_mode[FX_MODE_CHASE_FLASH_RANDOM] = &WS2812FX::mode_chase_flash_random;
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_mode[FX_MODE_CHASE_RAINBOW_WHITE] = &WS2812FX::mode_chase_rainbow_white;
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_mode[FX_MODE_CHASE_BLACKOUT] = &WS2812FX::mode_chase_blackout;
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_mode[FX_MODE_CHASE_BLACKOUT_RAINBOW] = &WS2812FX::mode_chase_blackout_rainbow;
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_mode[FX_MODE_COLOR_SWEEP_RANDOM] = &WS2812FX::mode_color_sweep_random;
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_mode[FX_MODE_RUNNING_COLOR] = &WS2812FX::mode_running_color;
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_mode[FX_MODE_RUNNING_RED_BLUE] = &WS2812FX::mode_running_red_blue;
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_mode[FX_MODE_RUNNING_RANDOM] = &WS2812FX::mode_running_random;
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_mode[FX_MODE_LARSON_SCANNER] = &WS2812FX::mode_larson_scanner;
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_mode[FX_MODE_COMET] = &WS2812FX::mode_comet;
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_mode[FX_MODE_FIREWORKS] = &WS2812FX::mode_fireworks;
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_mode[FX_MODE_FIREWORKS_RANDOM] = &WS2812FX::mode_fireworks_random;
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_mode[FX_MODE_MERRY_CHRISTMAS] = &WS2812FX::mode_merry_christmas;
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_mode[FX_MODE_HALLOWEEN] = &WS2812FX::mode_halloween;
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_mode[FX_MODE_FIRE_FLICKER] = &WS2812FX::mode_fire_flicker;
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_mode[FX_MODE_FIRE_FLICKER_SOFT] = &WS2812FX::mode_fire_flicker_soft;
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_mode[FX_MODE_FIRE_FLICKER_INTENSE] = &WS2812FX::mode_fire_flicker_intense;
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_mode[FX_MODE_CIRCUS_COMBUSTUS] = &WS2812FX::mode_circus_combustus;
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_mode[FX_MODE_BICOLOR_CHASE] = &WS2812FX::mode_bicolor_chase;
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_mode[FX_MODE_TRICOLOR_CHASE] = &WS2812FX::mode_tricolor_chase;
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// if flash memory is constrained (i'm looking at you Adruino Nano), replace modes
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// that use a lot of flash with mode_static (reduces flash footprint by about 3600 bytes)
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#ifdef REDUCED_MODES
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_mode[FX_MODE_BREATH] = &WS2812FX::mode_static;
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_mode[FX_MODE_RUNNING_LIGHTS] = &WS2812FX::mode_static;
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_mode[FX_MODE_ICU] = &WS2812FX::mode_static;
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#else
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_mode[FX_MODE_BREATH] = &WS2812FX::mode_breath;
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_mode[FX_MODE_RUNNING_LIGHTS] = &WS2812FX::mode_running_lights;
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_mode[FX_MODE_ICU] = &WS2812FX::mode_icu;
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#endif
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_name[FX_MODE_STATIC] = F("Static");
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_name[FX_MODE_BLINK] = F("Blink");
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_name[FX_MODE_BREATH] = F("Breath");
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_name[FX_MODE_COLOR_WIPE] = F("Color Wipe");
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_name[FX_MODE_COLOR_WIPE_INV ] = F("Color Wipe Inverse");
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_name[FX_MODE_COLOR_WIPE_REV] = F("Color Wipe Reverse");
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_name[FX_MODE_COLOR_WIPE_REV_INV] = F("Color Wipe Reverse Inverse");
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_name[FX_MODE_COLOR_WIPE_RANDOM] = F("Color Wipe Random");
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_name[FX_MODE_RANDOM_COLOR] = F("Random Color");
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_name[FX_MODE_SINGLE_DYNAMIC] = F("Single Dynamic");
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_name[FX_MODE_MULTI_DYNAMIC] = F("Multi Dynamic");
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_name[FX_MODE_RAINBOW] = F("Rainbow");
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_name[FX_MODE_RAINBOW_CYCLE] = F("Rainbow Cycle");
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_name[FX_MODE_SCAN] = F("Scan");
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_name[FX_MODE_DUAL_SCAN] = F("Dual Scan");
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_name[FX_MODE_FADE] = F("Fade");
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_name[FX_MODE_THEATER_CHASE] = F("Theater Chase");
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_name[FX_MODE_THEATER_CHASE_RAINBOW] = F("Theater Chase Rainbow");
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_name[FX_MODE_RUNNING_LIGHTS] = F("Running Lights");
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_name[FX_MODE_TWINKLE] = F("Twinkle");
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_name[FX_MODE_TWINKLE_RANDOM] = F("Twinkle Random");
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_name[FX_MODE_TWINKLE_FADE] = F("Twinkle Fade");
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_name[FX_MODE_TWINKLE_FADE_RANDOM] = F("Twinkle Fade Random");
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_name[FX_MODE_SPARKLE] = F("Sparkle");
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_name[FX_MODE_FLASH_SPARKLE] = F("Flash Sparkle");
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_name[FX_MODE_HYPER_SPARKLE] = F("Hyper Sparkle");
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_name[FX_MODE_STROBE] = F("Strobe");
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_name[FX_MODE_STROBE_RAINBOW] = F("Strobe Rainbow");
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_name[FX_MODE_MULTI_STROBE] = F("Multi Strobe");
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_name[FX_MODE_BLINK_RAINBOW] = F("Blink Rainbow");
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_name[FX_MODE_CHASE_WHITE] = F("Chase White");
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_name[FX_MODE_CHASE_COLOR] = F("Chase Color");
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_name[FX_MODE_CHASE_RANDOM] = F("Chase Random");
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_name[FX_MODE_CHASE_RAINBOW] = F("Chase Rainbow");
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_name[FX_MODE_CHASE_FLASH] = F("Chase Flash");
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_name[FX_MODE_CHASE_FLASH_RANDOM] = F("Chase Flash Random");
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_name[FX_MODE_CHASE_RAINBOW_WHITE] = F("Chase Rainbow White");
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_name[FX_MODE_CHASE_BLACKOUT] = F("Chase Blackout");
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_name[FX_MODE_CHASE_BLACKOUT_RAINBOW] = F("Chase Blackout Rainbow");
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_name[FX_MODE_COLOR_SWEEP_RANDOM] = F("Color Sweep Random");
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_name[FX_MODE_RUNNING_COLOR] = F("Running Color");
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_name[FX_MODE_RUNNING_RED_BLUE] = F("Running Red Blue");
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_name[FX_MODE_RUNNING_RANDOM] = F("Running Random");
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_name[FX_MODE_LARSON_SCANNER] = F("Larson Scanner");
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_name[FX_MODE_COMET] = F("Comet");
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_name[FX_MODE_FIREWORKS] = F("Fireworks");
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_name[FX_MODE_FIREWORKS_RANDOM] = F("Fireworks Random");
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_name[FX_MODE_MERRY_CHRISTMAS] = F("Merry Christmas");
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_name[FX_MODE_HALLOWEEN] = F("Halloween");
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_name[FX_MODE_FIRE_FLICKER] = F("Fire Flicker");
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_name[FX_MODE_FIRE_FLICKER_SOFT] = F("Fire Flicker (soft)");
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_name[FX_MODE_FIRE_FLICKER_INTENSE] = F("Fire Flicker (intense)");
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_name[FX_MODE_CIRCUS_COMBUSTUS] = F("Circus Combustus");
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_name[FX_MODE_BICOLOR_CHASE] = F("Bicolor Chase");
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_name[FX_MODE_TRICOLOR_CHASE] = F("Tricolor Chase");
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_name[FX_MODE_ICU] = F("ICU");
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_brightness = DEFAULT_BRIGHTNESS;
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_running = false;
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_num_segments = 1;
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_segments[0].mode = DEFAULT_MODE;
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_segments[0].colors[0] = DEFAULT_COLOR;
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_segments[0].start = 0;
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_segments[0].stop = n - 1;
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_segments[0].speed = DEFAULT_SPEED;
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RESET_RUNTIME;
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}
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void
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init(void),
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service(void),
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start(void),
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stop(void),
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setMode(uint8_t m),
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setSpeed(uint16_t s),
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increaseSpeed(uint8_t s),
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decreaseSpeed(uint8_t s),
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setColor(uint8_t w, uint8_t r, uint8_t g, uint8_t b),
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setColor(uint32_t c),
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setBrightness(uint8_t b),
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increaseBrightness(uint8_t s),
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decreaseBrightness(uint8_t s),
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setLength(uint16_t b),
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increaseLength(uint16_t s),
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decreaseLength(uint16_t s),
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trigger(void),
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setNumSegments(uint8_t n),
|
||||
setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t mode, uint32_t color, uint16_t speed, bool reverse),
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setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t mode, const uint32_t colors[], uint16_t speed, bool reverse),
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||||
resetSegments();
|
||||
|
||||
boolean
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||||
isRunning(void);
|
||||
|
||||
uint8_t
|
||||
getMode(void),
|
||||
getBrightness(void),
|
||||
getModeCount(void),
|
||||
getNumSegments(void);
|
||||
|
||||
uint16_t
|
||||
getSpeed(void),
|
||||
getLength(void);
|
||||
|
||||
uint32_t
|
||||
color_wheel(uint8_t),
|
||||
getColor(void);
|
||||
|
||||
const __FlashStringHelper*
|
||||
getModeName(uint8_t m);
|
||||
|
||||
WS2812FX::segment*
|
||||
getSegments(void);
|
||||
|
||||
private:
|
||||
void
|
||||
strip_off(void),
|
||||
fade_out(void);
|
||||
|
||||
uint16_t
|
||||
mode_static(void),
|
||||
blink(uint32_t, uint32_t, bool strobe),
|
||||
mode_blink(void),
|
||||
mode_blink_rainbow(void),
|
||||
mode_strobe(void),
|
||||
mode_strobe_rainbow(void),
|
||||
color_wipe(uint32_t, uint32_t, bool),
|
||||
mode_color_wipe(void),
|
||||
mode_color_wipe_inv(void),
|
||||
mode_color_wipe_rev(void),
|
||||
mode_color_wipe_rev_inv(void),
|
||||
mode_color_wipe_random(void),
|
||||
mode_color_sweep_random(void),
|
||||
mode_random_color(void),
|
||||
mode_single_dynamic(void),
|
||||
mode_multi_dynamic(void),
|
||||
mode_breath(void),
|
||||
mode_fade(void),
|
||||
mode_scan(void),
|
||||
mode_dual_scan(void),
|
||||
theater_chase(uint32_t, uint32_t),
|
||||
mode_theater_chase(void),
|
||||
mode_theater_chase_rainbow(void),
|
||||
mode_rainbow(void),
|
||||
mode_rainbow_cycle(void),
|
||||
mode_running_lights(void),
|
||||
twinkle(uint32_t),
|
||||
mode_twinkle(void),
|
||||
mode_twinkle_random(void),
|
||||
twinkle_fade(uint32_t),
|
||||
mode_twinkle_fade(void),
|
||||
mode_twinkle_fade_random(void),
|
||||
mode_sparkle(void),
|
||||
mode_flash_sparkle(void),
|
||||
mode_hyper_sparkle(void),
|
||||
mode_multi_strobe(void),
|
||||
chase(uint32_t, uint32_t, uint32_t),
|
||||
mode_chase_white(void),
|
||||
mode_chase_color(void),
|
||||
mode_chase_random(void),
|
||||
mode_chase_rainbow(void),
|
||||
mode_chase_flash(void),
|
||||
mode_chase_flash_random(void),
|
||||
mode_chase_rainbow_white(void),
|
||||
mode_chase_blackout(void),
|
||||
mode_chase_blackout_rainbow(void),
|
||||
running(uint32_t, uint32_t),
|
||||
mode_running_color(void),
|
||||
mode_running_red_blue(void),
|
||||
mode_running_random(void),
|
||||
mode_larson_scanner(void),
|
||||
mode_comet(void),
|
||||
fireworks(uint32_t),
|
||||
mode_fireworks(void),
|
||||
mode_fireworks_random(void),
|
||||
mode_merry_christmas(void),
|
||||
mode_halloween(void),
|
||||
mode_fire_flicker(void),
|
||||
mode_fire_flicker_soft(void),
|
||||
mode_fire_flicker_intense(void),
|
||||
fire_flicker(int),
|
||||
mode_circus_combustus(void),
|
||||
tricolor_chase(uint32_t, uint32_t, uint32_t),
|
||||
mode_bicolor_chase(void),
|
||||
mode_tricolor_chase(void),
|
||||
mode_icu(void);
|
||||
|
||||
boolean
|
||||
_running,
|
||||
_triggered;
|
||||
|
||||
uint8_t
|
||||
get_random_wheel_index(uint8_t),
|
||||
_brightness;
|
||||
|
||||
const __FlashStringHelper*
|
||||
_name[MODE_COUNT]; // SRAM footprint: 2 bytes per element
|
||||
|
||||
mode_ptr
|
||||
_mode[MODE_COUNT]; // SRAM footprint: 4 bytes per element
|
||||
|
||||
uint8_t _segment_index = 0;
|
||||
uint8_t _num_segments = 1;
|
||||
segment _segments[MAX_NUM_SEGMENTS] = { // SRAM footprint: 20 bytes per element
|
||||
// mode, color[], speed, start, stop, reverse
|
||||
{ FX_MODE_STATIC, {DEFAULT_COLOR}, DEFAULT_SPEED, 0, 7, false}
|
||||
};
|
||||
segment_runtime _segment_runtimes[MAX_NUM_SEGMENTS]; // SRAM footprint: 14 bytes per element
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user