Files
McLighting/Arduino/McLighting/WS2812FX.h
T
bpohvoodoo 712d5043d2 Version Bump to 3.1.0
* bugfixes
 * E1.31 is now working for multi segments
2020-02-26 12:25:13 +01:00

652 lines
25 KiB
C++

/*
WS2812FX.h - Library for WS2812 LED effects.
Harm Aldick - 2016
www.aldick.org
FEATURES
* A lot of blinken modes and counting
* WS2812FX can be used as drop-in replacement for Adafruit NeoPixel Library
NOTES
* Uses the Adafruit NeoPixel library. Get it here:
https://github.com/adafruit/Adafruit_NeoPixel
LICENSE
The MIT License (MIT)
Copyright (c) 2016 Harm Aldick
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
CHANGELOG
2016-05-28 Initial beta release
2016-06-03 Code cleanup, minor improvements, new modes
2016-06-04 2 new fx, fixed setColor (now also resets _mode_color)
2017-02-02 added external trigger functionality (e.g. for sound-to-light)
*/
#ifndef WS2812FX_h
#define WS2812FX_h
#define FSH(x) (__FlashStringHelper*)(x)
#include <Adafruit_NeoPixel.h>
#define DEFAULT_BRIGHTNESS (uint8_t)50
#define DEFAULT_MODE (uint8_t)0
#define DEFAULT_SPEED (uint16_t)1000
#define DEFAULT_COLOR (uint32_t)0xFF0000
#if defined(ESP8266) || defined(ESP32)
//#pragma message("Compiling for ESP")
#define SPEED_MIN (uint16_t)2
#else
//#pragma message("Compiling for Arduino")
#define SPEED_MIN (uint16_t)10
#endif
#define SPEED_MAX (uint16_t)65535
#define BRIGHTNESS_MIN (uint8_t)0
#define BRIGHTNESS_MAX (uint8_t)255
/* each segment uses 36 bytes of SRAM memory, so if you're application fails because of
insufficient memory, decreasing MAX_NUM_SEGMENTS may help */
#define MAX_NUM_SEGMENTS 10
#define NUM_COLORS 3 /* number of colors per segment */
#define MAX_CUSTOM_MODES 10
#define SEGMENT _segments[_segment_index]
#define SEGMENT_RUNTIME _segment_runtimes[_segment_index]
#define SEGMENT_LENGTH (uint16_t)(SEGMENT.stop - SEGMENT.start + 1)
// some common colors
#define RED (uint32_t)0xFF0000
#define GREEN (uint32_t)0x00FF00
#define BLUE (uint32_t)0x0000FF
#define WHITE (uint32_t)0xFFFFFF
#define BLACK (uint32_t)0x000000
#define YELLOW (uint32_t)0xFFFF00
#define CYAN (uint32_t)0x00FFFF
#define MAGENTA (uint32_t)0xFF00FF
#define PURPLE (uint32_t)0x400080
#define ORANGE (uint32_t)0xFF3000
#define PINK (uint32_t)0xFF1493
#define ULTRAWHITE (uint32_t)0xFFFFFFFF
#define DARK(c) (uint32_t)((c >> 4) & 0x0f0f0f0f)
// segment options
// bit 7: reverse animation
// bits 4-6: fade rate (0-7)
// bit 3: gamma correction
// bits 1-2: size
// bits 0: TBD
#define NO_OPTIONS (uint8_t)B00000000
#define REVERSE (uint8_t)B10000000
#define IS_REVERSE ((SEGMENT.options & REVERSE) == REVERSE)
#define FADE_XFAST (uint8_t)B00010000
#define FADE_FAST (uint8_t)B00100000
#define FADE_MEDIUM (uint8_t)B00110000
#define FADE_SLOW (uint8_t)B01000000
#define FADE_XSLOW (uint8_t)B01010000
#define FADE_XXSLOW (uint8_t)B01100000
#define FADE_GLACIAL (uint8_t)B01110000
#define FADE_RATE ((SEGMENT.options >> 4) & 7)
#define GAMMA (uint8_t)B00001000
#define IS_GAMMA ((SEGMENT.options & GAMMA) == GAMMA)
#define SIZE_SMALL (uint8_t)B00000000
#define SIZE_MEDIUM (uint8_t)B00000010
#define SIZE_LARGE (uint8_t)B00000100
#define SIZE_XLARGE (uint8_t)B00000110
#define SIZE_OPTION ((SEGMENT.options >> 1) & 3)
// segment runtime options (aux_param2)
#define FRAME (uint8_t)B10000000
#define SET_FRAME (SEGMENT_RUNTIME.aux_param2 |= FRAME)
#define CLR_FRAME (SEGMENT_RUNTIME.aux_param2 &= ~FRAME)
#define CYCLE (uint8_t)B01000000
#define SET_CYCLE (SEGMENT_RUNTIME.aux_param2 |= CYCLE)
#define CLR_CYCLE (SEGMENT_RUNTIME.aux_param2 &= ~CYCLE)
#define MODE_COUNT (sizeof(_names)/sizeof(_names[0]))
#define FX_MODE_STATIC 0
#define FX_MODE_BLINK 1
#define FX_MODE_BREATH 2
#define FX_MODE_COLOR_WIPE 3
#define FX_MODE_COLOR_WIPE_INV 4
#define FX_MODE_COLOR_WIPE_REV 5
#define FX_MODE_COLOR_WIPE_REV_INV 6
#define FX_MODE_COLOR_WIPE_RANDOM 7
#define FX_MODE_RANDOM_COLOR 8
#define FX_MODE_SINGLE_DYNAMIC 9
#define FX_MODE_MULTI_DYNAMIC 10
#define FX_MODE_RAINBOW 11
#define FX_MODE_RAINBOW_CYCLE 12
#define FX_MODE_SCAN 13
#define FX_MODE_DUAL_SCAN 14
#define FX_MODE_FADE 15
#define FX_MODE_THEATER_CHASE 16
#define FX_MODE_THEATER_CHASE_RAINBOW 17
#define FX_MODE_RUNNING_LIGHTS 18
#define FX_MODE_TWINKLE 19
#define FX_MODE_TWINKLE_RANDOM 20
#define FX_MODE_TWINKLE_FADE 21
#define FX_MODE_TWINKLE_FADE_RANDOM 22
#define FX_MODE_SPARKLE 23
#define FX_MODE_FLASH_SPARKLE 24
#define FX_MODE_HYPER_SPARKLE 25
#define FX_MODE_STROBE 26
#define FX_MODE_STROBE_RAINBOW 27
#define FX_MODE_MULTI_STROBE 28
#define FX_MODE_BLINK_RAINBOW 29
#define FX_MODE_CHASE_WHITE 30
#define FX_MODE_CHASE_COLOR 31
#define FX_MODE_CHASE_RANDOM 32
#define FX_MODE_CHASE_RAINBOW 33
#define FX_MODE_CHASE_FLASH 34
#define FX_MODE_CHASE_FLASH_RANDOM 35
#define FX_MODE_CHASE_RAINBOW_WHITE 36
#define FX_MODE_CHASE_BLACKOUT 37
#define FX_MODE_CHASE_BLACKOUT_RAINBOW 38
#define FX_MODE_COLOR_SWEEP_RANDOM 39
#define FX_MODE_RUNNING_COLOR 40
#define FX_MODE_RUNNING_RED_BLUE 41
#define FX_MODE_RUNNING_RANDOM 42
#define FX_MODE_LARSON_SCANNER 43
#define FX_MODE_COMET 44
#define FX_MODE_FIREWORKS 45
#define FX_MODE_FIREWORKS_RANDOM 46
#define FX_MODE_MERRY_CHRISTMAS 47
#define FX_MODE_FIRE_FLICKER 48
#define FX_MODE_FIRE_FLICKER_SOFT 49
#define FX_MODE_FIRE_FLICKER_INTENSE 50
#define FX_MODE_CIRCUS_COMBUSTUS 51
#define FX_MODE_HALLOWEEN 52
#define FX_MODE_BICOLOR_CHASE 53
#define FX_MODE_TRICOLOR_CHASE 54
#define FX_MODE_ICU 55
#define FX_MODE_CUSTOM 56 // keep this for backward compatiblity
#define FX_MODE_CUSTOM_0 56 // custom modes need to go at the end
#define FX_MODE_CUSTOM_1 57
#define FX_MODE_CUSTOM_2 58
#define FX_MODE_CUSTOM_3 59
#define FX_MODE_CUSTOM_4 60
#define FX_MODE_CUSTOM_5 61
#define FX_MODE_CUSTOM_6 62
#define FX_MODE_CUSTOM_7 63
#define FX_MODE_CUSTOM_8 64
#define FX_MODE_CUSTOM_9 65
// create GLOBAL names to allow WS2812FX to compile with sketches and other libs that store strings
// in PROGMEM (get rid of the "section type conflict with __c" errors once and for all. Amen.)
const char name_0[] PROGMEM = "Static";
const char name_1[] PROGMEM = "Blink";
const char name_2[] PROGMEM = "Breath";
const char name_3[] PROGMEM = "Color Wipe";
const char name_4[] PROGMEM = "Color Wipe Inverse";
const char name_5[] PROGMEM = "Color Wipe Reverse";
const char name_6[] PROGMEM = "Color Wipe Reverse Inverse";
const char name_7[] PROGMEM = "Color Wipe Random";
const char name_8[] PROGMEM = "Random Color";
const char name_9[] PROGMEM = "Single Dynamic";
const char name_10[] PROGMEM = "Multi Dynamic";
const char name_11[] PROGMEM = "Rainbow";
const char name_12[] PROGMEM = "Rainbow Cycle";
const char name_13[] PROGMEM = "Scan";
const char name_14[] PROGMEM = "Dual Scan";
const char name_15[] PROGMEM = "Fade";
const char name_16[] PROGMEM = "Theater Chase";
const char name_17[] PROGMEM = "Theater Chase Rainbow";
const char name_18[] PROGMEM = "Running Lights";
const char name_19[] PROGMEM = "Twinkle";
const char name_20[] PROGMEM = "Twinkle Random";
const char name_21[] PROGMEM = "Twinkle Fade";
const char name_22[] PROGMEM = "Twinkle Fade Random";
const char name_23[] PROGMEM = "Sparkle";
const char name_24[] PROGMEM = "Flash Sparkle";
const char name_25[] PROGMEM = "Hyper Sparkle";
const char name_26[] PROGMEM = "Strobe";
const char name_27[] PROGMEM = "Strobe Rainbow";
const char name_28[] PROGMEM = "Multi Strobe";
const char name_29[] PROGMEM = "Blink Rainbow";
const char name_30[] PROGMEM = "Chase White";
const char name_31[] PROGMEM = "Chase Color";
const char name_32[] PROGMEM = "Chase Random";
const char name_33[] PROGMEM = "Chase Rainbow";
const char name_34[] PROGMEM = "Chase Flash";
const char name_35[] PROGMEM = "Chase Flash Random";
const char name_36[] PROGMEM = "Chase Rainbow White";
const char name_37[] PROGMEM = "Chase Blackout";
const char name_38[] PROGMEM = "Chase Blackout Rainbow";
const char name_39[] PROGMEM = "Color Sweep Random";
const char name_40[] PROGMEM = "Running Color";
const char name_41[] PROGMEM = "Running Red Blue";
const char name_42[] PROGMEM = "Running Random";
const char name_43[] PROGMEM = "Larson Scanner";
const char name_44[] PROGMEM = "Comet";
const char name_45[] PROGMEM = "Fireworks";
const char name_46[] PROGMEM = "Fireworks Random";
const char name_47[] PROGMEM = "Merry Christmas";
const char name_48[] PROGMEM = "Fire Flicker";
const char name_49[] PROGMEM = "Fire Flicker (soft)";
const char name_50[] PROGMEM = "Fire Flicker (intense)";
const char name_51[] PROGMEM = "Circus Combustus";
const char name_52[] PROGMEM = "Halloween";
const char name_53[] PROGMEM = "Bicolor Chase";
const char name_54[] PROGMEM = "Tricolor Chase";
const char name_55[] PROGMEM = "ICU";
const char name_56[] PROGMEM = "Custom 0"; // custom modes need to go at the end
const char name_57[] PROGMEM = "Custom 1";
const char name_58[] PROGMEM = "Custom 2";
const char name_59[] PROGMEM = "Custom 3";
const char name_60[] PROGMEM = "Custom 4";
const char name_61[] PROGMEM = "Custom 5";
const char name_62[] PROGMEM = "Custom 6";
const char name_63[] PROGMEM = "Custom 7";
const char name_64[] PROGMEM = "Custom 8";
const char name_65[] PROGMEM = "Custom 9";
static const __FlashStringHelper* _names[] = {
FSH(name_0),
FSH(name_1),
FSH(name_2),
FSH(name_3),
FSH(name_4),
FSH(name_5),
FSH(name_6),
FSH(name_7),
FSH(name_8),
FSH(name_9),
FSH(name_10),
FSH(name_11),
FSH(name_12),
FSH(name_13),
FSH(name_14),
FSH(name_15),
FSH(name_16),
FSH(name_17),
FSH(name_18),
FSH(name_19),
FSH(name_20),
FSH(name_21),
FSH(name_22),
FSH(name_23),
FSH(name_24),
FSH(name_25),
FSH(name_26),
FSH(name_27),
FSH(name_28),
FSH(name_29),
FSH(name_30),
FSH(name_31),
FSH(name_32),
FSH(name_33),
FSH(name_34),
FSH(name_35),
FSH(name_36),
FSH(name_37),
FSH(name_38),
FSH(name_39),
FSH(name_40),
FSH(name_41),
FSH(name_42),
FSH(name_43),
FSH(name_44),
FSH(name_45),
FSH(name_46),
FSH(name_47),
FSH(name_48),
FSH(name_49),
FSH(name_50),
FSH(name_51),
FSH(name_52),
FSH(name_53),
FSH(name_54),
FSH(name_55),
FSH(name_56),
FSH(name_57),
FSH(name_58),
FSH(name_59),
FSH(name_60),
FSH(name_61),
FSH(name_62),
FSH(name_63),
FSH(name_64),
FSH(name_65)
};
class WS2812FX : public Adafruit_NeoPixel {
typedef uint16_t (WS2812FX::*mode_ptr)(void);
// segment parameters
public:
typedef struct Segment { // 20 bytes
uint16_t start;
uint16_t stop;
uint16_t speed;
uint8_t mode;
uint8_t options;
uint32_t colors[NUM_COLORS];
} segment;
// segment runtime parameters
typedef struct Segment_runtime { // 16 bytes
unsigned long next_time;
uint32_t counter_mode_step;
uint32_t counter_mode_call;
uint8_t aux_param; // auxilary param (usually stores a color_wheel index)
uint8_t aux_param2; // auxilary param (usually stores bitwise options)
uint16_t aux_param3; // auxilary param (usually stores a segment index)
} segment_runtime;
WS2812FX(uint16_t n, uint8_t p, neoPixelType t) : Adafruit_NeoPixel(n, p, t) {
_mode[FX_MODE_STATIC] = &WS2812FX::mode_static;
_mode[FX_MODE_BLINK] = &WS2812FX::mode_blink;
_mode[FX_MODE_COLOR_WIPE] = &WS2812FX::mode_color_wipe;
_mode[FX_MODE_COLOR_WIPE_INV] = &WS2812FX::mode_color_wipe_inv;
_mode[FX_MODE_COLOR_WIPE_REV] = &WS2812FX::mode_color_wipe_rev;
_mode[FX_MODE_COLOR_WIPE_REV_INV] = &WS2812FX::mode_color_wipe_rev_inv;
_mode[FX_MODE_COLOR_WIPE_RANDOM] = &WS2812FX::mode_color_wipe_random;
_mode[FX_MODE_RANDOM_COLOR] = &WS2812FX::mode_random_color;
_mode[FX_MODE_SINGLE_DYNAMIC] = &WS2812FX::mode_single_dynamic;
_mode[FX_MODE_MULTI_DYNAMIC] = &WS2812FX::mode_multi_dynamic;
_mode[FX_MODE_RAINBOW] = &WS2812FX::mode_rainbow;
_mode[FX_MODE_RAINBOW_CYCLE] = &WS2812FX::mode_rainbow_cycle;
_mode[FX_MODE_SCAN] = &WS2812FX::mode_scan;
_mode[FX_MODE_DUAL_SCAN] = &WS2812FX::mode_dual_scan;
_mode[FX_MODE_FADE] = &WS2812FX::mode_fade;
_mode[FX_MODE_THEATER_CHASE] = &WS2812FX::mode_theater_chase;
_mode[FX_MODE_THEATER_CHASE_RAINBOW] = &WS2812FX::mode_theater_chase_rainbow;
_mode[FX_MODE_TWINKLE] = &WS2812FX::mode_twinkle;
_mode[FX_MODE_TWINKLE_RANDOM] = &WS2812FX::mode_twinkle_random;
_mode[FX_MODE_TWINKLE_FADE] = &WS2812FX::mode_twinkle_fade;
_mode[FX_MODE_TWINKLE_FADE_RANDOM] = &WS2812FX::mode_twinkle_fade_random;
_mode[FX_MODE_SPARKLE] = &WS2812FX::mode_sparkle;
_mode[FX_MODE_FLASH_SPARKLE] = &WS2812FX::mode_flash_sparkle;
_mode[FX_MODE_HYPER_SPARKLE] = &WS2812FX::mode_hyper_sparkle;
_mode[FX_MODE_STROBE] = &WS2812FX::mode_strobe;
_mode[FX_MODE_STROBE_RAINBOW] = &WS2812FX::mode_strobe_rainbow;
_mode[FX_MODE_MULTI_STROBE] = &WS2812FX::mode_multi_strobe;
_mode[FX_MODE_BLINK_RAINBOW] = &WS2812FX::mode_blink_rainbow;
_mode[FX_MODE_CHASE_WHITE] = &WS2812FX::mode_chase_white;
_mode[FX_MODE_CHASE_COLOR] = &WS2812FX::mode_chase_color;
_mode[FX_MODE_CHASE_RANDOM] = &WS2812FX::mode_chase_random;
_mode[FX_MODE_CHASE_RAINBOW] = &WS2812FX::mode_chase_rainbow;
_mode[FX_MODE_CHASE_FLASH] = &WS2812FX::mode_chase_flash;
_mode[FX_MODE_CHASE_FLASH_RANDOM] = &WS2812FX::mode_chase_flash_random;
_mode[FX_MODE_CHASE_RAINBOW_WHITE] = &WS2812FX::mode_chase_rainbow_white;
_mode[FX_MODE_CHASE_BLACKOUT] = &WS2812FX::mode_chase_blackout;
_mode[FX_MODE_CHASE_BLACKOUT_RAINBOW] = &WS2812FX::mode_chase_blackout_rainbow;
_mode[FX_MODE_COLOR_SWEEP_RANDOM] = &WS2812FX::mode_color_sweep_random;
_mode[FX_MODE_RUNNING_COLOR] = &WS2812FX::mode_running_color;
_mode[FX_MODE_RUNNING_RED_BLUE] = &WS2812FX::mode_running_red_blue;
_mode[FX_MODE_RUNNING_RANDOM] = &WS2812FX::mode_running_random;
_mode[FX_MODE_LARSON_SCANNER] = &WS2812FX::mode_larson_scanner;
_mode[FX_MODE_COMET] = &WS2812FX::mode_comet;
_mode[FX_MODE_FIREWORKS] = &WS2812FX::mode_fireworks;
_mode[FX_MODE_FIREWORKS_RANDOM] = &WS2812FX::mode_fireworks_random;
_mode[FX_MODE_MERRY_CHRISTMAS] = &WS2812FX::mode_merry_christmas;
_mode[FX_MODE_FIRE_FLICKER] = &WS2812FX::mode_fire_flicker;
_mode[FX_MODE_FIRE_FLICKER_SOFT] = &WS2812FX::mode_fire_flicker_soft;
_mode[FX_MODE_FIRE_FLICKER_INTENSE] = &WS2812FX::mode_fire_flicker_intense;
_mode[FX_MODE_CIRCUS_COMBUSTUS] = &WS2812FX::mode_circus_combustus;
_mode[FX_MODE_HALLOWEEN] = &WS2812FX::mode_halloween;
_mode[FX_MODE_BICOLOR_CHASE] = &WS2812FX::mode_bicolor_chase;
_mode[FX_MODE_TRICOLOR_CHASE] = &WS2812FX::mode_tricolor_chase;
// if flash memory is constrained (I'm looking at you Arduino Nano), replace modes
// that use a lot of flash with mode_static (reduces flash footprint by about 2100 bytes)
#ifdef REDUCED_MODES
_mode[FX_MODE_BREATH] = &WS2812FX::mode_static;
_mode[FX_MODE_RUNNING_LIGHTS] = &WS2812FX::mode_static;
_mode[FX_MODE_ICU] = &WS2812FX::mode_static;
#else
_mode[FX_MODE_BREATH] = &WS2812FX::mode_breath;
_mode[FX_MODE_RUNNING_LIGHTS] = &WS2812FX::mode_running_lights;
_mode[FX_MODE_ICU] = &WS2812FX::mode_icu;
#endif
_mode[FX_MODE_CUSTOM_0] = &WS2812FX::mode_custom_0;
_mode[FX_MODE_CUSTOM_1] = &WS2812FX::mode_custom_1;
_mode[FX_MODE_CUSTOM_2] = &WS2812FX::mode_custom_2;
_mode[FX_MODE_CUSTOM_3] = &WS2812FX::mode_custom_3;
_mode[FX_MODE_CUSTOM_4] = &WS2812FX::mode_custom_4;
_mode[FX_MODE_CUSTOM_5] = &WS2812FX::mode_custom_5;
_mode[FX_MODE_CUSTOM_6] = &WS2812FX::mode_custom_6;
_mode[FX_MODE_CUSTOM_7] = &WS2812FX::mode_custom_7;
_mode[FX_MODE_CUSTOM_8] = &WS2812FX::mode_custom_8;
_mode[FX_MODE_CUSTOM_9] = &WS2812FX::mode_custom_9;
brightness = DEFAULT_BRIGHTNESS + 1; // Adafruit_NeoPixel internally offsets brightness by 1
_running = false;
_num_segments = 1;
_segments[0].mode = DEFAULT_MODE;
_segments[0].colors[0] = DEFAULT_COLOR;
_segments[0].start = 0;
_segments[0].stop = n - 1;
_segments[0].speed = DEFAULT_SPEED;
resetSegmentRuntimes();
}
void
// timer(void),
init(void),
service(void),
start(void),
stop(void),
pause(void),
resume(void),
strip_off(void),
fade_out(void),
fade_out(uint32_t),
setMode(uint8_t m),
setMode(uint8_t seg, uint8_t m),
setOptions(uint8_t seg, uint8_t o),
setCustomMode(uint16_t (*p)()),
setCustomShow(void (*p)()),
setSpeed(uint16_t s),
setSpeed(uint8_t seg, uint16_t s),
increaseSpeed(uint8_t s),
decreaseSpeed(uint8_t s),
setColor(uint8_t r, uint8_t g, uint8_t b),
setColor(uint8_t r, uint8_t g, uint8_t b, uint8_t w),
setColor(uint32_t c),
setColor(uint8_t seg, uint32_t c),
setColors(uint8_t seg, uint32_t* c),
setBrightness(uint8_t b),
increaseBrightness(uint8_t s),
decreaseBrightness(uint8_t s),
setLength(uint16_t b),
increaseLength(uint16_t s),
decreaseLength(uint16_t s),
trigger(void),
setNumSegments(uint8_t n),
setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t mode, uint32_t color, uint16_t speed, bool reverse),
setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t mode, uint32_t color, uint16_t speed, uint8_t options),
setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t mode, const uint32_t colors[], uint16_t speed, bool reverse),
setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t mode, const uint32_t colors[], uint16_t speed, uint8_t options),
resetSegments(),
resetSegmentRuntimes(),
resetSegmentRuntime(uint8_t),
setPixelColor(uint16_t n, uint32_t c),
setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b),
setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b, uint8_t w),
copyPixels(uint16_t d, uint16_t s, uint16_t c),
show(void);
boolean
isRunning(void),
isTriggered(void),
isFrame(void),
isFrame(uint8_t),
isCycle(void),
isCycle(uint8_t);
uint8_t
random8(void),
random8(uint8_t),
getMode(void),
getMode(uint8_t),
getModeCount(void),
setCustomMode(const __FlashStringHelper* name, uint16_t (*p)()),
setCustomMode(uint8_t i, const __FlashStringHelper* name, uint16_t (*p)()),
getNumSegments(void),
get_random_wheel_index(uint8_t),
getOptions(uint8_t),
getNumBytesPerPixel(void),
getSegmentIndex(void);
uint16_t
random16(void),
random16(uint16_t),
getSpeed(void),
getSpeed(uint8_t),
getLength(void),
getNumBytes(void);
uint32_t
color_wheel(uint8_t),
getColor(void),
getColor(uint8_t),
intensitySum(void);
uint32_t* getColors(uint8_t);
uint32_t* intensitySums(void);
const __FlashStringHelper* getModeName(uint8_t m);
WS2812FX::Segment* getSegment(void);
WS2812FX::Segment* getSegment(uint8_t);
WS2812FX::Segment* getSegments(void);
WS2812FX::Segment_runtime* getSegmentRuntime(void);
WS2812FX::Segment_runtime* getSegmentRuntime(uint8_t);
WS2812FX::Segment_runtime* getSegmentRuntimes(void);
// mode helper functions
uint16_t
blink(uint32_t, uint32_t, bool strobe),
color_wipe(uint32_t, uint32_t, bool),
twinkle(uint32_t, uint32_t),
twinkle_fade(uint32_t),
chase(uint32_t, uint32_t, uint32_t),
running(uint32_t, uint32_t),
fireworks(uint32_t),
fire_flicker(int),
tricolor_chase(uint32_t, uint32_t, uint32_t),
scan(uint32_t, uint32_t, bool);
uint32_t
color_blend(uint32_t, uint32_t, uint8_t);
// builtin modes
uint16_t
mode_static(void),
mode_blink(void),
mode_blink_rainbow(void),
mode_strobe(void),
mode_strobe_rainbow(void),
mode_color_wipe(void),
mode_color_wipe_inv(void),
mode_color_wipe_rev(void),
mode_color_wipe_rev_inv(void),
mode_color_wipe_random(void),
mode_color_sweep_random(void),
mode_random_color(void),
mode_single_dynamic(void),
mode_multi_dynamic(void),
mode_breath(void),
mode_fade(void),
mode_scan(void),
mode_dual_scan(void),
mode_theater_chase(void),
mode_theater_chase_rainbow(void),
mode_rainbow(void),
mode_rainbow_cycle(void),
mode_running_lights(void),
mode_twinkle(void),
mode_twinkle_random(void),
mode_twinkle_fade(void),
mode_twinkle_fade_random(void),
mode_sparkle(void),
mode_flash_sparkle(void),
mode_hyper_sparkle(void),
mode_multi_strobe(void),
mode_chase_white(void),
mode_chase_color(void),
mode_chase_random(void),
mode_chase_rainbow(void),
mode_chase_flash(void),
mode_chase_flash_random(void),
mode_chase_rainbow_white(void),
mode_chase_blackout(void),
mode_chase_blackout_rainbow(void),
mode_running_color(void),
mode_running_red_blue(void),
mode_running_random(void),
mode_larson_scanner(void),
mode_comet(void),
mode_fireworks(void),
mode_fireworks_random(void),
mode_merry_christmas(void),
mode_halloween(void),
mode_fire_flicker(void),
mode_fire_flicker_soft(void),
mode_fire_flicker_intense(void),
mode_circus_combustus(void),
mode_bicolor_chase(void),
mode_tricolor_chase(void),
mode_icu(void),
mode_custom_0(void),
mode_custom_1(void),
mode_custom_2(void),
mode_custom_3(void),
mode_custom_4(void),
mode_custom_5(void),
mode_custom_6(void),
mode_custom_7(void),
mode_custom_8(void),
mode_custom_9(void);
private:
uint16_t _rand16seed;
uint16_t (*customModes[MAX_CUSTOM_MODES])(void) {
[]{ return (uint16_t)1000; },
[]{ return (uint16_t)1000; },
[]{ return (uint16_t)1000; },
[]{ return (uint16_t)1000; },
[]{ return (uint16_t)1000; },
[]{ return (uint16_t)1000; },
[]{ return (uint16_t)1000; },
[]{ return (uint16_t)1000; },
[]{ return (uint16_t)1000; },
[]{ return (uint16_t)1000; }
};
void (*customShow)(void) = NULL;
boolean
_running,
_triggered;
mode_ptr _mode[MODE_COUNT]; // SRAM footprint: 4 bytes per element
uint8_t _segment_index = 0;
uint8_t _num_segments = 1;
segment _segments[MAX_NUM_SEGMENTS] = { // SRAM footprint: 20 bytes per element
// start, stop, speed, mode, options, color[]
{ 0, 7, DEFAULT_SPEED, FX_MODE_STATIC, NO_OPTIONS, {DEFAULT_COLOR}}
};
segment_runtime _segment_runtimes[MAX_NUM_SEGMENTS]; // SRAM footprint: 16 bytes per element
};
#endif