Files
McLighting/clients/web/src/js/script.js
T
BPoH_Voodoo c486066c1c code cleanup, Bugfixes
Removed redundand code and moved it into function
Minor bugfixes
2018-04-26 07:59:53 +02:00

356 lines
11 KiB
JavaScript

(function($){
$(function(){
// Settings
var host = window.location.hostname;
//host = "esp8266_02.local";
var ws_url = 'ws://' + host + ':81';
var connection;
var ws_waiting = 0;
// ******************************************************************
// Side navigation
// ******************************************************************
$('.button-collapse').sideNav();
// Navlinks
$('#mc-nav').on('click', '.mc-navlink', function(){
console.log("Navigate to pane: ", $(this).data("pane"));
showPane($(this).data("pane"));
});
function showPane(pane) {
$('.mc_pane').addClass('hide');
$('#' + pane).removeClass('hide');
$('.button-collapse').sideNav('hide');
//if (pane == "pane2") {
// setMainColor();
//}
}
// ******************************************************************
// init()
// ******************************************************************
function init() {
console.log("Connection websockets to:", ws_url);
connection = new WebSocket(ws_url, ['arduino']);
var mode = 0;
var ws2812fx_mode = 0;
$.getJSON("http://" + host + "/status", function(data) {
console.log("status", data);
mode = data.mode;
ws2812fx_mode = data.ws2812fx_mode_name;
$("#rng_delay").val(data.speed);
$("#rng_brightness").val(data.brightness);
$("#rng_white").val(data.color[0]);
$("#rng_red").val(data.color[1]);
$("#rng_green").val(data.color[2]);
$("#rng_blue").val(data.color[3]);
var statusColor = "#" + componentToHex(data.color[1]) + componentToHex(data.color[2]) + componentToHex(data.color[3]);
$('#status').css("backgroundColor", statusColor);
$('#status_color').text(statusColor + "- R=" + data.color[1] + ", G=" + data.color[2] + ", B=" + data.color[3]);
});
// Load modes async
// List of all color modes
// enum MODE { SET_MODE, HOLD, OFF, ALL, WIPE, RAINBOW, RAINBOWCYCLE, THEATERCHASE, TWINKLERANDOM, THEATERCHASERAINBOW, TV, CUSTOM, AUTO };
$.getJSON("http://" + host + "/get_modes", function(data) {
console.log("modes", data);
var modes_html = "";
modes_html += '<div class="col s12 m6 l6 btn_grid">';
if (mode == "3") {
modes_html += '<a class="btn waves-effect waves-light btn_mode_static red" name="action" data-mode="off">OFF';
} else {
modes_html += '<a class="btn waves-effect waves-light btn_mode_static blue" name="action" data-mode="off">OFF';
}
modes_html += '<i class="material-icons right">send</i>';
modes_html += '</a>';
modes_html += '</div>'
modes_html += '<div class="col s12 m6 l6 btn_grid">';
if (mode == "4") {
modes_html += '<a class="btn waves-effect waves-light btn_mode_static red" name="action" data-mode="tv">TV';
} else {
modes_html += '<a class="btn waves-effect waves-light btn_mode_static blue" name="action" data-mode="tv">TV';
}
modes_html += '<i class="material-icons right">send</i>';
modes_html += '</a>';
modes_html += '</div>';
data.forEach(function(current_mode){
if (current_mode.mode !== undefined) {
modes_html += '<div class="col s12 m6 l6 btn_grid">';
if (mode == "1" && current_mode.mode == ws2812fx_mode) {
modes_html += '<a class="btn waves-effect waves-light btn_mode red" name="action" data-mode="' + current_mode.mode + '">(' + current_mode.mode +') '+ current_mode.name;
} else {
modes_html += '<a class="btn waves-effect waves-light btn_mode blue" name="action" data-mode="' + current_mode.mode + '">(' + current_mode.mode +') '+ current_mode.name;
}
modes_html += '<i class="material-icons right">send</i>';
modes_html += '</a>';
modes_html += '</div>';
}
});
$('#modes').html(modes_html);
});
// When the connection is open, send some data to the server
connection.onopen = function () {
//connection.send('Ping'); // Send the message 'Ping' to the server
console.log('WebSocket Open');
showPane('pane1');
};
// Log errors
connection.onerror = function (error) {
console.log('WebSocket Error ' + error);
$('#mc-wsloader').addClass('hide');
$('#mc-wserror').removeClass('hide');
};
// Log messages from the server
connection.onmessage = function (e) {
console.log('WebSocket from server: ' + e.data);
ws_waiting = 0;
};
}
// ******************************************************************
// Modes
// ******************************************************************
$("#pane2").on("click", ".btn_mode", function() {
var mode = $(this).attr("data-mode");
last_mode = mode;
var btn = $(this);
setMode(mode, function() {
$(".btn_mode, .btn_mode_static").removeClass("red").addClass("blue");
btn.removeClass("blue").addClass("red");
});
});
$("#pane2").on("click", ".btn_mode_static", function() {
var mode = $(this).attr("data-mode");
var btn = $(this);
wsSendCommand("=" + mode);
$(".btn_mode, .btn_mode_static").removeClass("red").addClass("blue");
btn.removeClass("blue").addClass("red");
});
$("#pane2").on("change", ".update_colors", setMainColor);
$("#pane2").on("change", ".update_delay", function() {
var delay = $("#rng_delay").val();
wsSendCommand("?" + delay);
});
$("#pane2").on("change", ".update_brightness", function() {
var brightness = $("#rng_brightness").val();
wsSendCommand("%" + brightness);
});
$("#autoSwitch").on("change", function () {
if ($(this).prop('checked')) {
wsSendCommand("start");
} else {
wsSendCommand("stop");
}
});
function setMode(mode, finish_funtion) {
console.log("Mode: ", mode);
wsSendCommand("/" + mode);
finish_funtion();
}
function setMainColor() {
var white = $("#rng_white").val();
var red = $("#rng_red").val();
var green = $("#rng_green").val();
var blue = $("#rng_blue").val();
var hexColor = componentToHex(white) + componentToHex(red) + componentToHex(green) + componentToHex(blue);
var statusColor = "#" + componentToHex(red) + componentToHex(green) + componentToHex(blue);
wsSetMainColor(hexColor);
$('#status').css("backgroundColor", statusColor);
$('#status_color').text(statusColor + "- R=" + red + ", G=" + green + ", B=" + blue);
}
// ******************************************************************
// WebSocket commands
// ******************************************************************
function wsSendCommand(cmd) {
console.log("Send WebSocket command:", cmd);
if (ws_waiting == 0) {
connection.send(cmd);
ws_waiting++;
} else {
console.log("++++++++ WS call waiting, skip")
}
}
function wsSetAll(hexColor) {
console.log("wsSetAll() Set all colors to:", hexColor);
wsSendCommand("*" + hexColor);
}
function wsSetMainColor(hexColor) {
console.log("wsSetMainColor() Set main colors to:", hexColor);
wsSendCommand("#" + hexColor);
}
// ******************************************************************
// Colorwheel
// ******************************************************************
// this is supposed to work on mobiles (touch) as well as on a desktop (click)
// since we couldn't find a decent one .. this try of writing one by myself
// + google. swiping would be really nice - I will possibly implement it with
// jquery later - or never.
var canvas = document.getElementById("myCanvas");
// FIX: Cancel touch end event and handle click via touchstart
// canvas.addEventListener("touchend", function(e) { e.preventDefault(); }, false);
canvas.addEventListener("touchmove", doTouch, false);
canvas.addEventListener("click", doClick, false);
//canvas.addEventListener("mousemove", doClick, false);
var context = canvas.getContext('2d');
var centerX = canvas.width / 2;
var centerY = canvas.height / 2;
var innerRadius = canvas.width / 4.5;
var outerRadius = (canvas.width - 10) / 2
//outer border
context.beginPath();
//outer circle
context.arc(centerX, centerY, outerRadius, 0, 2 * Math.PI, false);
//draw the outer border: (gets drawn around the circle!)
context.lineWidth = 4;
context.strokeStyle = '#000000';
context.stroke();
context.closePath();
//fill with beautiful colors
//taken from here: http://stackoverflow.com/questions/18265804/building-a-color-wheel-in-html5
for(var angle=0; angle<=360; angle+=1) {
var startAngle = (angle-2)*Math.PI/180;
var endAngle = angle * Math.PI/180;
context.beginPath();
context.moveTo(centerX, centerY);
context.arc(centerX, centerY, outerRadius, startAngle, endAngle, false);
context.closePath();
context.fillStyle = 'hsl('+angle+', 100%, 50%)';
context.fill();
context.closePath();
}
//inner border
context.beginPath();
//context.arc(centerX, centerY, radius, startAngle, endAngle, counterClockwise);
context.arc(centerX, centerY, innerRadius, 0, 2 * Math.PI, false);
//fill the center
var my_gradient=context.createLinearGradient(0,0,170,0);
my_gradient.addColorStop(0,"black");
my_gradient.addColorStop(1,"white");
context.fillStyle = my_gradient;
context.fillStyle = "white";
context.fill();
//draw the inner line
context.lineWidth = 2;
context.strokeStyle = '#000000';
context.stroke();
context.closePath();
//get Mouse x/y canvas position
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
//comp to Hex
function componentToHex(c) {
//var hex = c.toString(16);
//return hex.length == 1 ? "0" + hex : hex;
return ("0"+(Number(c).toString(16))).slice(-2).toUpperCase();
}
//rgb/rgba to Hex
function rgbToHex(rgb) {
return componentToHex(rgb[0]) + componentToHex(rgb[1]) + componentToHex(rgb[2]);
}
//display the touch/click position and color info
function updateStatus(pos, color) {
//var hexColor = rgbToHex(color);
//wsSetAll(hexColor);
var hexColor = componentToHex(color[0]) + componentToHex(color[1]) + componentToHex(color[2]);
wsSetMainColor(hexColor);
hexColor = "#" + hexColor;
$('#status').css("backgroundColor", hexColor);
$('#status_color').text(hexColor + "- R=" + color[0] + ", G=" + color[1] + ", B=" + color[2]);
$('#status_pos').text("x: " + pos.x + " - y: " + pos.y);
$("#rng_white").val(0);
$("#rng_red").val(color[0]);
$("#rng_green").val(color[1]);
$("#rng_blue").val(color[2]);
}
//handle the touch event
function doTouch(event) {
//to not also fire on click
event.preventDefault();
var el = event.target;
//touch position
var pos = {x: Math.round(event.targetTouches[0].pageX - el.offsetLeft),
y: Math.round(event.targetTouches[0].pageY - el.offsetTop)};
//color
var color = context.getImageData(pos.x, pos.y, 1, 1).data;
updateStatus(pos, color);
}
function doClick(event) {
//click position
var pos = getMousePos(canvas, event);
//color
var color = context.getImageData(pos.x, pos.y, 1, 1).data;
//console.log("click", pos.x, pos.y, color);
updateStatus(pos, color);
//now do sth with the color rgbToHex(color);
//don't do stuff when #000000 (outside circle and lines
}
// ******************************************************************
// main
// ******************************************************************
init();
}); // end of document ready
})(jQuery); // end of jQuery name space